All demos I created at Voodoo.
Fail Run is a mobile hypercasual hit game, created at Voodoo.
Stumble and fall!
Learn to walk before you run and stumble across the finish line. Put one leg in front of the other and try not to fail.
- Unlock all Classic and Legendary Outfits
- Complete as many Levels as you can
One small step for man, one big faceplant for mankind!
Mister Punch is a mobile hypercasual game, created at Voodoo.
Are you ready for an adventure filled with punches, kicks and tricks?
Play stealthy, perform parkour tricks and use your fists to take down all the guards. Travel to new worlds, collect gems and update your punching power!
Super Sniper! is a mobile hypercasual hit game, created at Voodoo.
Give it your best shot!
Fire your sniper gun and be smart to earn money while shooting! Unlock new weapons and withstand the toughest enemies!
It is bullet time!
Nature and Humanity is a multiplayer turn-based strategy game. Play as humanity and build your civilization at the cost of the environment, or play as nature itself and stop humanity from destroying you.
Watch an early preview game playing as nature here:
Cardboard Knight is a first-person (base) building and action game. Build and craft anything with cardboard and other materials like skewers and plastic in a maquette world, and destruct it too.
See more on cardboardknight.com.
Oh No Polio is a couch multiplayer game where you have to wipe out your friends by infecting them with diseases. Walk through the city turn by turn and try to collect diseases and build hospitals and laboratories. Buy items and use services to help you be the last man or woman standing.
A game about a realtor trying to sell haunted houses. The goal is to collect all the fuses in the house, so you can turn on the lights and drive out the ghost.
Small prototypes of games for learning or experimental purposes.
February 27, 2015
Stack cubes to be the first one to get over the wall.
Capture the bakery of the other team and destroy their ovens.
December 5, 2012
A small castle city full of pencils and a guillotine.
Modding the game GTA: San Andreas (2004) sparked my ambition for videogame development at an early age. This is where I started learning the basics of programming, 3D modelling, animation and texturing.